![]() This narrative justification for why their characters don't stay dead, coupled with the absence of manual save features, makes Elden Ring and other Soulsborne games stand out in an industry full of games with quick-save functions and archived game states players can load to undo hasty decisions. The fighting game Sifu, where the revenge seeking martial artist main character is revived by a magical talisman, gives players a chance to upgrade skills after each death, but ages the protagonist by 1 year after every defeat. ![]() ![]() ![]() Games in the rogue-like genre take a similar approach to Soulslike RPGs by giving in-game explanations for why characters revive while introducing new mechanics for making death feel real and letting players "fail forward." In the hack-and-slash rogue-like Hades, for instance, death doesn't stick for the demigod Zagreus because they're already in the Greek Underworld death in Hades forces players to start their run all over again, but also gives them the chance to level up and talk with colorful NPCs. ![]()
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